Works like a charm, thanks for the quick turnaround. :)
apocriva
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I've posted a minimal repro case project for this issue:
https://drive.google.com/file/d/0ByJ3vw9WEdpZdndLT2RXUnZ2VWs/view?usp=sharing
Super Text Mesh community · Created a new topic [Solved] Text disappearing on LoadSceneAsync() single
Hello,
I'm using Super Text Mesh on a Unity Canvas that's set to 1920x1080, and I'm running into a problem where the outline and dropshadow distance are capped at 1, and therefore limited to 1px in size at 1080p.
I've tried overriding the range in the shader, but it's not having any effect in the inspector.
Is it possible to have outines/dropshadows with a distance larger than 1?
Thanks!